A
Walkthrough and Player's Guide for Plants vs.
Zombies
This is a comprehensive strategy guide to PopCap's popular casual
game Plants vs. Zombies. Readable in any standard browser
(approximately equivalent to 73 printed pages), with about 40 color
illustrations (mostly full screenshots). Covers all of the
Adventure levels, Puzzles, Minigames, Survival levels, and Achievements
of the regular PC version.

A free excerpt:
Up on the Housetop -- The Roof Levels
Level 5-1 begins the Roof levels. It's daytime again, so sun will fall
from the sky and you will also
need Sunflowers. Zombies are now trying to get in through your chimney.
The rooftop is the hardest of
the five environments, because you cannot use some of your best
weapons: Cattails, Spikeweed, and Spikerock. The
Roof is also angled, and the regular shooters (Peashooter, Repeater,
Cactus, etc.) will only reach one
square forward if they're placed in the four leftmost columns, so don't
bother choosing them (you would need to
plant them well to the right). Instead you'll need to use catapult
weapons (Cabbage-pults in
the earlier levels, Kernel-pults later, Melon-pults in 5-9). You cannot
plant anything on the roof unless there is a Flower Pot
there, and you don't even have seeds for them until level 5-2. Luckily
5-1 is a short and easy level and starts with five
columns of Pots already planted. Flower Pots are exactly like Lily
Pads: they are cheap and recharge quickly,
and you'll need a steady supply. [Strangely enough, Flower Pots are
also plants, and zombies will eat them after they eat
whatever is planted in them.] Shooters which shoot
backwards (Starfruit and Split Pea) will continue to hit zombies moving
down the slope of the roof until they reach the third column, at which
point peas and stars will fly over the zombies' heads.
You will also face, even in the very first level, a dangerous new
hazard, Bungee zombies, which
drop from the sky and can land anywhere in your defenses. You only have
a brief warning (a cry from the zombies and targets marking where they
are about to drop), and no reliable defense until level 5-7. Bungees
come in two varieties. I call the first Stealing Bungees (these show up
in the level preview), which show a bullseye target, then drop down and
steal a plant,
and disappear. You can destroy them with a well-placed Cherry Bomb or
Jalapeño if
you do it quickly. The second kind, which I call Dropping Bungees (they
do
not show up in the preview), show a shadow where
they are about to land, then drop
down and start eating plants as normal. These might be regular,
Conehead, or Buckethead zombies, depending on the kinds of zombies in
the preview. Two of the most useful plants, Umbrella Leaves
and Melon-pults, are not found until the later Roof levels.
On your
second time through the Adventure, you should always choose Sunflower,
Flower Pot, and Melon-pult if they are not among the three
plants preselected by Crazy Dave.
Umbrella Leaf should be chosen, if you have space,
at least in levels with Catapults or
Stealing Bungees. Since Melon-pults take a while to build up, you need
either Potato
Mine or Squash (to help with early zombies
while you build up Sunflowers and Sun) or
Cabbage-pult (to get something in each lane until
you can plant Melon-pults). You should also usually choose Tall-nut,
though you may want or need to skip it in some
levels (particularly 5-6, where the zombies are light and Tall-nut will
not help
against Catapult zombies). If Crazy Dave gives you a Kernel-pult
in the
later levels (5-7 through 5-9), you might try and find a slot for Cob
Cannon,
especially in 5-8 and 5-9 where you face Gargantuars.
Level 5-1
You can only plant in the first five columns. You will face regular and
Conehead zombies
and both kinds of Bungees. You can't do much about Bungees yet except
to replant what they steal, unless you can time a Cherry Bomb or
Jalapeño perfectly.
You need Sunflowers and Cabbage-pults (which
hurl cabbages which cause twice the damage of a pea, killing a plain
zombie with five hits). I would suggest Potato Mines, Cherry
Bombs, Jalapeños, Squash, Tall-nuts, and Pumpkins. Plant as many
Sunflowers and
Cabbage as you can; you might need to use a Mine or two early until you
have enough Sun. Put a row of Tall-nuts and eventually
Pumpkins in the front (column 5). You will probably have to
plant three rows of attacking plants eventually, digging up Sunflowers
in the third column and replacing them with Cabbage-pults. If
a Stealing Zombie targets an empty Flower Pot, you should instantly
drop a plant there;
it is better to lose a plant than to permanently lose a Flower Pot
(this advice only applies to 5-1, as Flower Pots are easy to replace
starting in 5-2). You will find seeds for Flower Pot.
The
second time through, you can use Flower Pot, Umbrella
Leaf, and Melon-pult. Tall-nut is not necessary.
Crazy Dave has new items for sale. You should buy Roof Cleaners
immediately for $3,000 -- they work
just like Lawnmowers and Pool Cleaners (as usual, make sure you have a
Rake
too). You'll start making some of the cost back immediately, as you get
$50 per unused
Roof Cleaner at the end of each Roof level (up to $250 per level), just
as with mowers and Pool
Cleaners. Even the early Roof levels might be difficult without Roof
Cleaners;
without them, my first time through the game, it took six tries to win
level 5-4. Spikerocks and Gold Magnets are also available,
but Spikerocks are useless on the Roof (they will
be very useful when you play Bobsled Bonanza and start playing
Survival levels), and Gold Magnets are a luxury
-- you can buy these both later when you have plenty of money.
Most recently edited on July 8, 2011.
This article is
copyright © 2011 by Michael Keller. All rights reserved.